Clip planes
Using Clip Planes
Clip planes (also called cut planes) let you slice through your 3D model to reveal what’s inside. Instead of hiding entire objects, a cut plane removes everything on one side of an infinite plane. This makes it easy to explore interiors, check alignments, and communicate design intent.
How it works
A cut plane is defined by:
Point – a position in the model that the plane passes through.
Normal vector – the direction the plane faces; this controls which side is visible.
Geometry on the “clipped” side of the plane is hidden.
The exposed surface can be tinted with a solid color or given a soft fade size for clarity.
Typical uses
Slice through floors to see room layouts.
Create cross-sections for structural inspection.
Hide outer walls to explore building interiors.
Controlling cut planes
Multiple planes can be added, moved, or disabled.
Individual objects (for example, floors or reference geometry) can be excluded so they are never cut.
Colors and fade settings can be adjusted to improve readability.
Example
💡 Tips & Best Practices
Disable backface culling: this ensures that interior faces are visible after cutting, giving a more realistic cross-section view.
Exclude key objects: set
ignoreClipPlanes = trueon elements like floors or reference meshes if you want them always visible as context.Use strong contrast: pick a cut color (e.g., black or bright red) that stands out against model materials.
Slide the plane: moving the plane point along an axis is a quick way to “scroll” through your model.
Flip the normal: inverting the normal vector instantly switches which side is clipped, useful for quickly changing perspectives.
Combine planes: multiple cut planes can intersect, allowing box-like sections or very focused slices.